ГЛАВНАЯ СТРАНИЦА
архив файлов
форум
футбол онлайн
поиск
Пятница, 22.02.2019, 11:20
Опрос
Нужна Ли категории с фильмами про футбол и новостями ? ?
Всего ответов: 413
Категории раздела
Мы ВКонтакте
Партнеры
Livescore.in Свободно! Свободно!
Статистика



Главная » Файлы » Дополнения для FIFA 16 » FIFA 16 моды

Creation Master 16 (Beta 1) Released

Чтобы скачивать файлы зарегистрируйтесь, или войдите под своим логином ]

22.02.2019, 11:20

The good, old Creation Master is back also this year !

I have not a lot of free time so this year I am quite late.
I also had to close the fifa master web site because I have no time to maintain it, now my tools will be hosted here at this page on FIFA-Infinity.com!

Creation Master 16 [Beta 1]

GUI based Editor for FIFA 16

FIFA Master project

WARNING! – Editing FIFA 16 could damage your installation of FIFA 16. It is strongly recommended that you make back-up of your FIFA 16 files before to start editing.

What’s new

Country

The National Team cannot be selected from the Country Page but you can do it from the Team Page. In this way you can mark as a National Team both a male and a female team. In the Country Page it is shown the male National Team only.

Team – Formation

Each team must have its own formation. A team cannot use a generic formation.

When a new team is created the current team is used for presenting some data and, if the players are created, a roster with “similar players” is generated. Where similar player means a player with same age, role and nationality but a different look.

CM 16 support some of the automated features of the RevMod patch. For Teams it is possible to do the following:

  • Set the Adboard used for the team (if not specified for the tournament)
  • Set the ball used by the team (if not specified for the tournament)
  • Set the scarf used by supporters
  • Set the goal net when the team plays at home.
  • Set the manager (texture and model)

these features are available in game only if the RevMod patch is installed.

Player

In CM 16 it is possible to set the Gender (male or female) and the “emotion” of the player.

Generic face system is completely different, generic textures cannot be modified. CM16 creates dynamically the face texture combining skin and facial hair for rendering in 3D.

A Fast Hair Selection button allows to quickly choose the hair type.

FIFA 16 supports specific tattoos for players.

Stadium

Stadiums have only day and night versions (no sunset nor distinction between clear and overcast days).

Weather

FIFA 16 supports 9 different types of weather and the probability can be set for each Country.

Competition – Tournament

CM 16 support some of the automated features of the RevMod patch. For Tournaments it is possible to do the following:

  • Set the Adboard used for the team tournament
  • Set the ball used by the team tournament

These features are available in game only if the RevMod patch is installed.

Kit

CM 16 support some of the automated features of the RevMod patch. For Kits it is possible to do the following:

  • Set a specific kit for a tournament

These features are available in game only if the RevMod patch is installed.

Formation

Can be specified the audio.

Database Expansion

For CM 16 the expansion of the database allows to have up to 2048 formations (instead of 1000) and up to 65536 player names (instead of 32000).

FAQs and Notes

When using Open – FIFA 1X the program crashes or it appears the message “fifa.fat not found”

Probably you do not have a regular installation of FIFA , try using Open – Select All

 

Can CM16 open XBOX files ?

CM 16 is for editing PC version, XBOX is not supported.

 

When using CM16 I cannot see players or team previously modified with FIFA 16 internal editor. Why?

Editing with CM 16 and in-game editing are incompatible. This is not a bug, it is the way FIFA 16 works. When you start to edit with CM16 you should remove squad files from the folder Document\FIFA 16. You can make in-game editing on a version of FIFA modified with CM16 but, if you use CM16 again, you are going to lose all your in-game editing.

Can I import files from previous FIFA versions, like head models or textures ?

Some Rx3 files have a different format like for example head models and cannot be reused. Other like for example kit textures are different but still compatible.

I change the order of the bench players and save but, when I reopen, the order is not saved.

In the database all the bench players have the same description, there is no way to discriminate the order in the bench.

 

Some boots and some balls do not have a name but appear as a generic Shoes n. X or Ball n. Y.

Those are shoes (or balls) present in the game but not described by a string in the language database. You can add it.

Why can I only work with the default squads and not the updated ones?

CM modifies the default database of FIFA so every time you create your own squad file or download a squad update from EA, the game will use it instead of the default database and you cannot see your changes in game.

More: every time you modify the default database all the files created with a previous database become unusable and the game ask you if you want to delete

 

Which files I need to backup for my edited data to remain?

CM16 works with the files in these folders:

data\db

data\loc

dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata

License

Creation Master 16 (CM16) is freeware and is provided ‘as-is’, without any expressed or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.

Credits

Special thanks to Malloc84 for finding the EASF decryption algorithm, gregkwaste for providing the LZMA decompression program and to Scouser09 for developing the RevMod patch that, this year, is supported by CM16.

 

 

cc8 cc7 cc6 cc5 cc4 cc3 cc2 cc


0 985 126 Гость 22.02.2019 11:20


Всего комментариев: 0
avatar
Вверх